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Thread: RoA Features on T4.4 Servers!!!!

  1. #1
    Community Manager Templar Knight's Avatar
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    Default RoA Features on T4.4 Servers!!!!

    Hello Travian Community,

    As you may remember, we announced some time ago that our plan for this year was to implement two features from the RoA version of the game on the regular servers.

    A couple of weeks ago, we opened a poll where a lot of you expressed their opinion on this topic and the worldwide results confirmed a will to implement alliance bonuses and defense point calculation. Now it’s time to announce that we have a date for you!

    Starting from May 10th, 2017 we will implement the two features on all the new servers that will open from this date (don't panic!! the servers that are already running will not get these features).

    Here is a brief description of what these two new features add to the game.

    ALLIANCE BONUSES
    Players have the ability to contribute resources to the alliance in order to gain certain bonuses. Like greater CP production, faster troop production, weapon and armor bonuses as well as a bonus on merchant capacity.
    The amount of resources a player can donate is limited and resets on a daily basis. The player can spend gold to triple the size of their donation while paying the same amount of resources. The daily limit the player has cannot be increased by spending gold.

    DEFENSE POINT CALCULATIONS
    The defense points for the top ten defenders are usually granted to the defending village owner even if most of the defending units are from different players. This has been changed so that the defense points are split among all defenders based on the defending units supplied.

    So sharpen your weapons and get ready for a new adventure!
    Your Travian Team
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  2. #2
    Community Manager Templar Knight's Avatar
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    RoA feature – Alliance bonuses

    Short description:

    Players from the alliance can donate resources in order to unlock various bonuses for all players of the alliance. There are 4 types of bonuses and each of them has 5 unlockable levels, which gradually increase the effect of a bonus.
    Below you can see what bonuses are available and what are their effects:
    Recruitment: Troop production in all troop producing buildings are faster.
    Philosophy: Culture Points will be produced faster. (Townhall Celebrations are not affected).
    Metallurgy: Troop Values (Off and Def) will be increased on top of their Smithy upgrade levels.
    Commerce: Merchants will have a bigger capacity.

    Effects


    The effect of each of the bonuses depends on their level:

    Level
    Recruitment Philosophy Metallurgy Commerce
    Level 0 0 % 0 % 0 % 0 %
    Level 1 2 % 2 % 2 % 20 %
    Level 2 4 % 4 % 4 % 40 %
    Level 3 6 % 6 % 6 % 60 %
    Level 4 8 % 8 % 8 % 80 %
    Level 5 (max) 10 % 10 % 10 % 100 %

    Unlocking bonuses


    • Each level requires a different amount of resources to unlock – the higher the level, the higher the amount.
    • All 4 bonuses have same requirements / upgrade times.
    • Once players contributed the required amount of resources, the countdown for unlocking the level starts. The amounts and time depends on the level.
    • Additionally there is a limit of how many resources a player can contribute each day, depending on the level of the most developed bonus in the alliance.
    • It doesn’t matter which resources are donated. Only overall amount is calculated, not the resource type.
    • It is not possible to contribute resources when the next level is in the process of unlocking.


    Time, limits and required donations to unlock each level are shown in the table below:

    Current bonus level Upgrade time Required donations Donation limit
    Level 0 to Level 1 24 hours ( / speed) 2.400.000 res 300.000 res (* speed)
    Level 1 to Level 2 48 hours ( / speed) 19.200.000 res 400.000 res (* speed)
    Level 2 to Level 3 72 hours ( / speed) 38.400.000 res 550.000 res (* speed)
    Level 3 to Level 4 96 hours ( / speed) 76.800.000 res 750.000 res (* speed)
    Level 4 to Level 5 120 hours ( / speed) 153.600.000 res 1.000.000 res (* speed)
    Level 5 ongoing --- (highest level) --- (highest level) --- (highest level)
    For 3 gold you can triple your donation, for example donating 10000 resources would count as 30000 – but you still cannot go over your donation limit that way.

    Important notes


    Recruitment bonus is multiplied with the corresponding hero items effects (Helmet of Mercenary etc).
    Philosophy bonus counts CP, which is produced only by buildings and hero helmets. Artworks, Townhall celebrations and Quest rewards will not benefit from the alliance bonus.
    The bonus from Metallurgy is multiplied with the Smithy upgrades.
    Commerce bonus is multiplied with the effect of Trade office.
    Example:
    Base Gaul merchant capacity = 750
    Capacity with Level 3 Bonus: 750 * 1,6 = 1200
    Capacity with Level 3 Bonus and Level 20 Trade Office: 750 * 1,6 * 3 = 3600

    Once the bonus is unlocked, it is active for all players in the alliance with some exceptions for new players:

    Current bonus level Available for newly joined players
    Level 0 immediately
    Level 1 immediately
    Level 2 after 24 hours ( / speed)
    Level 3 after 48 hours ( / speed)
    Level 4 after 72 hours ( / speed)
    Level 5 after 96 hours ( / speed)

    Example: Alliance has level 3 Metallurgy bonus on x3 speed server. A player who joins that alliance will get the bonus for their troops after 16 hours (48/3) since joining.
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  3. #3
    Community Manager Templar Knight's Avatar
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    RoA feature defense point distribution

    Short description:

    The defense points were granted to the defending village owner even if all of the defending units were reinforcements from other players. This has been changed so that the defense points are split among all defenders based on the crop supply of defending units which took part in village defense.

    The calculation of defense points is shown in the example below:

    Players Army Crop supply Defense points before Defense points now
    Player A (Attacker) 1200 clubswingers 1200 - -
    Player B (Defender village owner) 1000 phalanxes 1*1000 = 1000 1200 300 (25%)
    Player C (Reinforcement 1) 1000 phalanxes 1*1000 = 1000 0 300 (25%)
    Player D (Reinforcement 2) 1000
    paladins
    2*1000 = 2000 0 600 (50%)

    As you can see, player who reinforced village by 1000 paladins will get more defense points. In general, this means that active defenders who often reinforce other players will get more recognition for their efforts and will get chance to go to the top of the rankings.
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  4. #4
    Community Manager Templar Knight's Avatar
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    Daily quests will slightly be adjusted to the new features. Some points are reduced, and one quest is added. Here is the table where you can compare the differences

    BEFORE NOW
    Quests Points per quest * Number of quests Total points before Points per quest * Number of quests Total Points now
    Contribute [NUM]* resources to an alliance bonus - - 1*6 6
    Complete an adventure 5*1 5 5*1 5
    Raid an unoccupied oasis 3*3 9 3*3 9
    Raid/attack a Natarian village 3*3 9 3*3 9
    Win an auction 5*1 5 5*1 5
    Gain or spend gold 2*3 6 2*3 6
    Upgrade a building 4*3 12 4*3 12
    Upgrade a resource field 5*3 15 5*3 15
    Build 20 infantry units of one type at once 4*3 12 3*3 9
    Build 20 cavalry units of one type at once 4*3 12 3*3 9
    Hold a small or big celebration 5*3 15 5*3 15
    Total 100 100


    *[NUM] here depends on the number of villages player has:

    This quest gives in total 6 points (player can contribute those resources up to 6 times, each time gives +1 point), [NUM] depends on the number of villages player has.


    Villages Amount Total amount for all six quests
    <= 5 1000 6000
    <= 10 5000 30000
    <= 20 10000 60000
    <= 30 20000 120000
    <= 40 40000 240000
    > 40 80000 480000
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  5. #5
    Community Manager Templar Knight's Avatar
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    The DEFENSE BONUS SYSTEM is now active on both PTR servers
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