Al Capone (Chaotic War Lords/Immortals/Twelve Monkeys)
I can only put 1 thing? :O
Please make Trade Routes and Farm Lists easier to use.
I like what @shadowkit and @BlueberryPie said.
We need to be able to manage Farm Lists and Trade Routes easily. These are Gold Club benefits, and as such, i believe you need to pay special attention to making them better.
Farm Lists need to be able to change Village, and delete by selecting a few. This streamlines the use of farmlists.
Trade routes get a bit tricky, i know, but I believe that a basic system can be established where the trade route recognizes that you have troops stored in another village, and then opens up a trade route option to that village, allowing on a certain amount of crop to be assigned.
I.e. I have 100 ECs stored in a village. When i go to trade routes, i then see the village is now in my selectable villages option, but i am limited to only send 400 crop. (as ECs consume 4 crop, 100x4=400)
I hope you listen to our request, we want people to come back to this game, and make it like the old days, when we had 10k people on a server.
The Fluffiest One There Is!
I hope you plan on keeping at least one of the new tribes that you bring on the anniversary round.
It would be ideal to see less .com servers & team quests implemented - but with a limitation applied to number of teams.
Moreover, when will we see new resources (intelligence resources) developed more in this game? Such as a potential of gaining some magic effects for some attacks, that affect for a number of days a player attacked (inflicting a ''curse'' that inflicts negative effects as those from small fools - per example) which can be developed extra in - let's say University building (pre-req Academy lvl 20 / palace lvl 20 & town hall lvl 20) or an improved tournament square - in terms of weapons efficiency.
Hear No Evil (CWL/Goats)
Why don't you invest to make a Travian mobile app? Playing it on my phone is simply too slow!
I last played Travian on 2010, after playing for around four consecutive years. Now I am back playing again, and I think this iteration is a very interesting opportunity.
My one question is: why there is (almost) no female figure in the Travian 'caricature'?
I do know we can make female figure for our Hero, but then I've never seen any advertisement, screensaver, banner etc. in a female figure. Some examples uploaded below.
I am just wondering if there is any specific reason, or perhaps this could be considered as a suggestion.
Thank you for this chance of asking.
What if we had a server with gold crap disabled. Just Golden Club and Plus, those are fine. But nothing else, no NPC, no instant build/research. No +25% bonuses except those from daily quests.
I'd also remove buckets actually. And tablets. And oinments. Or made them all not to be instant at least.
Yeah, that would have been a server of my dream. And for many others I'm sure. So, I'm supposed to state a question I guess. It is "When?"
What is the return on investment of travian?
Because in the actual time of history which this game is set, females were ancillary figures at best.
As a software engineer, I am curious about the underlying architecture of travian. Is it just a central database with in-httpd php processes selecting/updating the database directly, and a few "internal" processes touching the database for things like new spawns, adventure creation, etc? Or is there a central process with an API which the in-httpd php talks through to access the database? Or does the central process keep the entire game state in-memory? What's the shape of the thing?
Thanks in advance