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Thread: [T4.4 Ancient Europe special] Changelog

  1. #1
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    Default [T4.4 Ancient Europe special] Changelog

    This thread considers summer special server com4 (start on 8.7.2014) and aEU 2x server com9 (started on 26.11.2014) only!

    ***

    General Changes

    Instead of the normal Travian map, we have a new map for this scenario that shows you Europe with parts of North Africa and the Middle East.

    There will be no wonder of the world anymore. You can only win by collecting victory points with your alliance. The alliance with the most victory points wins. Server duration is 200 days, then the victor is determined.

    The amount of bonus granted to merchants by the Trade Office building and to units by the Tournament Square building is doubled.

    Ancient Cities and Artifacts

    There will be 87 Ancient Cities from the start, which are spread among the map. In these Ancient Cities the artefacts are waiting for you. There will be no artefacts appearing in the midgame! Ancient cities will be defended by Romans, Gauls or Teutons. However they will have no AI, so they cannot build fields or buildings or produce troops. But from the start they will be guarded by a certain amount of troops. Ancient Cities can only be conquered and not destroyed. The main capital of each tribe (Romans, Gauls and Teutons) is excluded and can’t be attacked or conquered. Artefacts cannot be moved and the Ancient Cities canīt be the main capital of any player.

    If a player owns more than one ancient city, there are certain rules to regard:
    A maximum of three artifacts can be activated, in which only ONE account wide or unique artifact can be activated. So: Either three small artifacts can be activated or two small and one account/ unique artifact. If a player owns two artifacts with the same effect, then only one of them will have an effect, if both are activated via treasury. Please be aware of the fact that a unique artifact does not necessarily have an account-wide scope (e.g. the unique Fools artifact).

    The artefact has no effect if either Victory Points are chosen or if no button has been clicked so far (idle state of artifact).

    Every effect endures 24 hours (timer counting down) and the owner of an Ancient City has to decide whether he wants to use the power of the artefact or to generate victory points. The treasury popup from ancient cities do only have the two buttons for: Victory Points and own artifact effect. There is no possibility to activate "remote" (foreign members' artifacts' effects) effects from here on. The "remote" artifacts' effects will be explained later on.

    If another player conquers your Ancient City in which the effect is active, this effect immediately stops, no matter if account wide or ancient city-wide.

    Ancient Cities do not provide morale bonus, while fighting for them.

    Alliances and "remote" artefact effect powers

    If you are in an alliance, where other players also possess Ancient Cities, another more complex rule applies:

    You can activate a "remote" or foreign artifact power from another alliance's member's Ancient City. For this, you can see the button in the treasury popup in a "normal" village, meaning any village except of Ancient Cities. So, besides of the Ancient City powers, you can take effects for your villages from other alliance members. This foreign power is only available, if you spend 10 gold! The treasury in a village needs a certain level in order to use the effects:

    Meeting requirements:
    • Treasury Level 10: You can use "ancient village" scope artifacts from other members
    • Treasury Level 20: You can use "account wide" and "unique" scope artifacts from other members

    You are able to see all Ancient Cities (and its effects) of your alliance. Foreign effects can only be used if the owning member of that artifact has activated the effect. If the other member's artifact is "idle" (no button clicked yet) or if Victory Points were chosen by the owning player, the rest of the alliance cannot "grab" its effect for their own villages.
    The player taking the "remote" power for 10 gold must be aware that it will only be the rest of the time that has been left for the owner of the ancient power (time shown in the countdown). No matter which scope is shown on the member's artifact, the player who activates this for his own village just gets the effect village-wide. If the effect was activated for one village, all other “use remote power” buttons in this village are deactivated.

    There is no "stealing" of effects from other alliances' members: Every alliance member can take any artifact effect for their village, as long as their treasury meets the requirements. It might happen that 10 alliance members are taking the same effect, for example. There is no limitation for that.

    Alliance members

    Account deletion: If you decide to delete yourself, you cannot activate AC powers or generate VP for the alliance. Nevertheless you can still use “remote powers”

    Member leaves alliance: If you want to leave your alliance, you can only do so, if you don’t use artifact powers currently (regardless of remote or his own). Or in other words: If you have activated AC powers, you cannot leave your alliance.

    Alliance kicks member: If a leader of an alliance (the one with the necessary rights) wants to kick a player, the player will not be kicked immediately (like it is now). Instead of that, the player gets kicked 24 hours afterwards.
    Important: The 24 hour kicking delay counts to ANY member of the alliance, no matter if the player has Ancient Cities or activated powers.
    Once the leader activated the “kick player” countdown, the “player who will be soon without an alliance” cannot activate artifacts anymore, neither remote nor his own Ancient City ones. The ones that are already active stay active till their own countdown timed out. If the “player who will be soon without an alliance” wants to activate his own Ancient City powers, (before the kick by the leader is done), he needs to quit his alliance first.

    The "Fool's Artifact" and its special condition

    Foolīs artifacts change powers and scope. This happens when the Ancient City containing a Fools artifact gets conquered by ANOTHER player and either the Fools artifact powers or the victory points where chosen and the 24 hours are over. Or in other words: it changes its effect at the same time the player who controls the Ancient City with a Fools artifact can press the two buttons again.
    Last edited by Phanttis; 28.11.2014 at 19:09.
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    Alliance that has most Victory Points when server ends, is the winner.
    The 1x server duration is 200 days.
    The 2x server duration is 140 days.
    Last edited by Phanttis; 28.11.2014 at 19:09.
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    Hello again. There has been questions about the ancient village locations, so the developers made a list. It is posted in the most recent developer blog entry, and those locations are the same for all Ancient Europe special servers. Enjoy!
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  4. #4
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    The following bugfixes & features will be installed to the server in near future.
    There will be separate announcement or update to this post once the install date is known.

    The update has been successfully installed today (15.07.2014).

    Bugfixes
    - Low Bandwith: Desert Tiles did not exist in the low-res mode. Fixed.
    - Low Bandwith: Water Tiles did not exist in the low-res mode. Fixed.
    - Remote/Artifacts: Alliance: Kicked player: If a player without an artefact has been removed from the alliance, then this happened instant. Now every member has a 24 hour countdown before he gets kicked.
    - Treasury: Numeration of artefacts in treasury popup is wrong. Fixed.
    - Treasury: When logged in with Low Bandwidth treasury popup showed the new graphics. Now they are not shown anymore.
    - Village: Main Building: Demolish: Villages didnt get deleted when being demolished completely. Fixed.
    - Alliance: When a player is being kicked he could activate ancient city powers. Fixed.
    - Treasury: The listing of the unique artefacts were wrong. Now all unique artefact will always be shown at the end of the numeration.
    - Treasury: Management tab is not displayed correctly in non-ancient cities. Fixed.
    - Alliance: Kicktimer: If reloading a page with the kicktimer, it multiplies and gives a new 24 hours kicktimer Fixed.

    Features
    - Village: Tournament square: The bonus provided by the tournament square has been doubled.
    - Ancient cities: They received some extra graphics to improve usability.
    - Alliance: Kicktimer: If a player has the kicktimer active, he can manually instant-leave the alliance so he is able to use his artefact again. Otherwise it would be possible to block this player.
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  5. #5
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    Default The following updates will be implemented on 22.7.2014

    Bugfixes
    - Ancient cities: Artefact of the fool villages had a wrong troop mapping.
    - Ancient cities: Wrong mapping for units and artefacts for some villages and artefacts.
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  6. #6
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    Default The following updates will be implemented on 28.7.2014

    The update has been successfully installed today (28.07.2014).

    Features
    Ancient cities: City: The downgrade of buildings when a larger player conquers a village of a smaller player doesn not count for ancient cities.
    Treasury: The overview of the treasury has been modified so that the player can have a better look at which artefact is now active and for how long.

    Bugfixes
    Rally Point: Attack: Catapult: Queue: Building any building type is not getting finished because of catapult attack. Fixed.
    Artefact: Diet control has caused several issues when it got used via remote artefact powers.
    Registration: Starting villages at 9c/15c fields were possible. Fixed.
    Alliance: It was possible to get an alliance that had no player with alliance rights in it. Fixed.
    Remote artefact: Each player can once per day activate a remote artefact power for free. The button in the treasury will then be green instead of gold.
    Ancient Cities: Treasury could be destroyed. Fixed.
    Truce:The "no starvation" time is not shown correctly for starvation after truce. Fixed.
    Treasury: Inactive artefact of the fool is shown as active to other players. Fixed.
    Rally point: Crop consumption of troops doesnt consider artifact effects in some cases. Fixed.
    Rally point: Oasis: Troops: Displayed return time for supporting troops in an oasis is different between villages. Fixed.
    Catapults: Stonemason's Lodge was not the last building that would be destroyed by catapults. Fixed.
    Ancient cities: Wrong mapping for units and artefacts. Fixed.
    Ancient cities: It was not possible to destroy the residence. Fixed.
    Ancient cities: Artefact of the fool villages had a wrong troop mapping ("Number of Troops")
    Trade routes: Alliance: Trade route to an alliance member's ancient city did not get removed when player changed his alliance. Fixed.
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  7. #7
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    Default The following updates will be implemented soon:

    • Resources: Production Overview: Crop Balance: consumption of own troops reinforcing second village are shown in oases. Fixed.
    • Hero: Adventures: Fatal error when hero gets report of "failed adventure". Fixed.
    • Rally Point: Farm List: you get a white page if you have to many farm lists in that village. Fixed.
    • Profile: Language flag: new registered accounts have Romanian flag as default flag, no matter which country. Fixed.
    • Player: Map: Second Player: Beginners Protection: Second village: Send troops button is active on the second (or third etc.) village, even if the to be attacked player still has beginners protection. The according error message appears on the next page. Fixed.
    • Gpacks disappear and cause missing images. Fixed.
    • Statistics: General tab has 2 entries for one date. Fixed.
    • Registration: Map: Village spawning points can exclude some sectors. Fixed.
    • Registration: Map: improvement of spawning point selection to make it saver. Done.
      Account settings: Change account name: changing account name leads to fatal error. Fixed.
    • Market: It is not possible to send resources while in beginners protection if you use the icon. Fixed.
    • Market: Sending resources with active beginners protection cuts the warning message. Fixed, except for Safari browsers.
    • Market: wrong error message: If you are in beginners protection and try to send 0 resources to your second village you get the error message that you cannot send resources while being in beginners protection. Fixed. It shows the same message now as if you try to send 0 resources.
    • Artifact of the fool: check for active account wide artefacts failed while changing the fools artifact. Fixed.
    • Battle Report: If you have only 2 villages, one normal and one ancient, and the last building of the normal village is destroyed then either there is no report or the report says that the village was destroyed even though it wasn't. Fixed. The report says now, that the last building was destroyed.
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  8. #8
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    Default The following updates will be implemented on 16.10.2014

    Features:
    • Old Travian gameworlds to close their registration automatically so that new players do not create accounts there.
    • Prevent players from using specific arabic UTF8 characters in their account name so that it is possible to use all usernames in links.
    • Buttons "archive" and "add to farm list" in a report now have similar behavior so the player is not confused by differing properties.
    • Instead of "you need 10 adventures", auction page now shows how many adventures you have done and a progress bar.
    • The start adventures are now more balanced. Noticeable change is e.g. that horse, cages, troops drop within the the first 5 adventures now. Silver and book of wisdom drop within the 6-10th adventure.
    • Added time information in hero tooltip
    • Player is now able to disable the new coloring-system for upgrade-able buildings – so the players who liked the old view, can use that again. Done. It is not possible anymore to disable the display of the building level. Instead this button now enables/disables the coloring system.

    Bugfixes:
    • aEU: Ancient City: Buildings: Classic demolish feature per lvl does not work for Pictavium (did 27). Fixed.
    • aEU: Ancient City: Artefact: wrong calculation of "crop" in dorf1.php after activating artifact power of diet control. Fixed.
    • Quest: New Player: Questmaster and "Welcome"-popup missing at start of game, you have to reload the page. Fixed.
    • Quest: World_Quest's can't be completed. Fixed.
    • Quest: Tutorial_13 "Heal hero": Step triggers without usage of item. Fixed.
    • Player deletion: Error in account deletion function. Fixed.
    • Farmlist: Create new list: Input boxes overlap to the right. Fixed.
    • Farmlist: Edit raid: Changing farmlist for a target, while editing, will result in a copy. Fixed.
    • Farmlist: No reload after editing a raid. Fixed.
    • Farmlist: Return (Enter)-Key doesn't submit formula. Fixed.
    • Farmlist: Reports: Editing or adding to farmlist via report icon does not work properly. Fixed.
    • Farmlist: Switching through lists with same target doesn't work. Fixed.
    • Farmlist: Village popup: Information about existing target on one farmlist can be misleading. Fixed.
    Last edited by Phanttis; 12.10.2014 at 12:46. Reason: several typos fixed
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  9. #9
    Teamlead Customer Service Phanttis's Avatar
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    Default Following changes have been implemented

    - Adventures: In the adventures 6 - 10 players found nothing more than once. Fixed.
    - Embassy: Alliance: Even though players had a NAP they could reduce the loyalty of other members. Fixed.
    - Hero: Attributes: Layout: RTL: hero production showed wrong values. Fixed.
    - Hero: Attributes: Layout: The crop icon was missing in tooltip. Fixed.
    - Firefox: Farm List: Button layout: All icons on the buttons were right aligned. Now they are centered.
    - Alliance: Confederacy: Conquer protection did work for all players the same way. Fixed.
    - Alliance: Confederacy: It was possible to reduce the loyalty from a former confederacy member. Fixed.
    - Farmlist: Switching through lists with same target always showed the same amount of troops. Fixed.
    - Hero: Items: Inventory: Layout breaks if the count of an item had 5 digits or higher. Fixed.
    - Statistic: Alliance: Top10: MouseOver highlighting was missing. Fixed.
    - Player: Profile: Password change: a language variable is shown when the player tries to change his password to one which uses less than 5 letters. Fixed.
    - Layout: The green circles around buildings and resource fields were misplaced. Fixed.

    - Ancient cities: Banned players were able to activate their artifacts/victory points. Fixed.
    - Artefacts: The cooldown for the activation of artefacts on AEU servers was set fix to one day. Now it is dependable on the server speed, which means it now has these values:
    Speed = 1 -> 24 hours after the artifact has been conquered.
    Speed = 2 => 16 hours after the artifact has been conquered.
    Speed = 3 => 12 hours after the artifact has been conquered.
    - Artefacts: The time an artefact/victory points is running is now also dependent on the server speed. (This is the same amount as mentioned above!)
    - Artefacts: Remote Power: The time a remote artefact is running is now also dependent on the server speed. (This is the same amount as mentioned above!)
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  10. #10
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    Default Following changes will be implemented soon

    An update schedule will be announced shortly. This is a very big update, will be installed to all servers.

    New feature: Vacation mode
    • players can now activate Vacation mode in the preferences. The maximum amount of days is 21, the minimum is 3. This is also depending on speed. The formula is days / speed.
    • The conditions that must be reached to activate this are:
      - No outgoing troops.
      - No incoming troops to his villages / oasis.
      - No reinforcing troops for other accounts.
      - No reinforcing troops by other accounts in villages / oasis belonging to player’s account.
      - No Wonder of the World village.
      - No artifact village.
      - No beginner’s protection.
    • Players are able to abort the vacation mode.
    • Players are unable to send or receive troops or to do adventures with their hero.
    • Players are unable to start new building orders.
    • Players are unable to start celebrations in the town hall.
    • Players are unable to start parties in the brewery.
    • Players are unable to use the market place.
    • Players are unable to train troops.
    • Players are unable to accept alliance invitations.
    • Players are unable to start an account deletion.
    • The info box shows a notification about the vacation mode which also contains a link to the vacation abort page.
    • The inactivity account deletion is stopped while the account is in vacation mode.
    • Players are unable to start upgrades in the smithy.
    • Players are unable to start researches in the academy.
    • Players are unable to use auctions.
    • The price of the "Abort Vacation"-Action is set to 10 gold.
    • Master builder will start any queued building orders when the requirements are met.
    • The payment shop will be shown when trying to abort Vacation Mode with insufficient amount of gold.


    Other new features
    • Map Village Details The link “add to farmlist” now opens the “buy gold club”-popup similar to the reports.
    • Map Detail Window Now there is a loot icon shown next to the list of attacks.
    • Map UI The world map now shows reinforced places from the current village.
    • Help Center The redirection to the help center will be opened in a new browser tab.
    • UI Alliance Box The alliance events are now shown in the alliance box.
    • UI Alliance Box It’s now closable similar to the hero xp/hp bar.
    • UI Alliance Reports The alliance tag has been added to battle reports.
    • UI Notepad Integrated the same highlighting that the IGM's use (BB codes etc.).
    • UI Link list there are now some predefined recommended links.
    • UI Rally point Farm list We improved the layout of the headline.
    • Reports The info "a village has been destroyed" was shown even if that village was not destroyed. Also we added some information why this village has not been destroyed.
    • IGM/Reports Player can now toggle the "read/unread" status.
    • Player profile Oases Added some new graphics so that now annexed oases can be better distinguished. System messages Artefacts Inserted a more actual graphic for this message.
    • Buildings Details This page will refresh itself as soon as there are enough resource to advance it to the next level.
    • Quest/Tutorial Details The reward is now shown in the detail view.
    • Sitters/Duals The Main player will not get logged out if a sitter/dual will click the logout button.
    • Statistics General tab We removed the "active players" statistics.
    • Player invites player The EE/LT/LV servers are now able to support this function within each other.
    • aEU Treasury It now shows the player, when the next free activation will be possible.

    Other bugfixes
    • aEU Ancient City deletion Restored cities were shown in the treasury. Fixed.
    • aEU Ancient City Banned players were able to activate their artefacts. Fixed.
    • Artefacts "The architect’s slight secret" did not make walls more stable. Fixed.
    • Logging/UI Artefacts "Natars conquered the artefact" showed a timestamp in the future. Fixed.
    • IGM BB Codes were not working in IE11. Fixed.
    • Gold Features Exchange resources When the level of granary or warehouse is too low to upgrade a building, but the sum of resources is in theory enough, the "exchange resources" button works even though it should be grey. Fixed.
    • Map Alliance Highlighting The colours of the highlighting were not fully changed when 2 alliances changed their diplomacy status.
    • Map The coordinate outline was not displayed correctly. Fixed.
    • Rally Point Incoming Troops Switching to "incoming attacks" caused the attack to be listed starting with the last incoming attack. Fixed.
    • Rally Point Oasis It could happen that the Hero and/or troops did not move away from the home village. Fixed.
    • Village Details Layout Long names could overlap report links. Fixed.
    • Village statistics Tabs culture points WW villages in the grey area had a CP production. Fixed.
    • Farm list Reports As a defender, it was possible to add the attacker to your own farm list from the defender report. This option has been removed from the def report.
    • Farm list Layout Long village and list names broke layout. Fixed.
    • Farm list Layout Edit raid "Last targets" would break in next the line. Fixed.
    • Farm list Last raid showed wrong report for second village
    • Travian Plus Building queue Adding 2 buildings in the queue caused only 1 building to be finished when using instant completion while having PLUS activated. Also no gold has been charged. Fixed.
    • Building overview The button for switching the color mode had a wrong tooltip. Fixed.
    • Buildings When a warehouse or granary is not big enough to upgrade a building and a player clicks on that building, the page will keep reloading constantly. Fixed.
    • Crop stock Current crop available was displayed without a comma. Fixed.
    • Marketplace Send resources The check after changing the resources did not work properly. This e.g. caused the message "not enough merchants" not to disappear. Fixed.
    • Marketplace Send resources Correcting values before sending resources could lead to a wrong recipient. Fixed.
    • UI Interface help The daily points button and window were clickable and had no helping information available. Fixed.
    • Hero Item Attributes Layout If a player equipped the hero with consumable items then the display of the attribute points changed from "0%" in def and off points to "0". Fixed.
    • Hero Adventures the duration in the adventure popup was missing. Fixed.
    • Hero Attributes The health bar did not show the revive-progress. Fixed.
    • Hero Adventures Account got temporarily banned when refreshing page which said that the hero was on an adventure. Fixed.
    • Tutorial Step One "Tasks and Help" popup did not open when clicking on quest master while having the tutorial tips disabled. Fixed.
    • NPC Trade distribution logic This has been optimized.
    • World End System message It switched from "Natars have won the world" to "player has won the world" when players interacted with their account after the server had finished. Fixed.
    • JavaScript The timer reload had an error regarding incoming troops. Fixed.

    Known issues
    • Quest Rewards icons and text have inconsistencies


    From this point onwards, the aEU patch notes are merged to the T4.4 patch notes. So this thread is closed, no longer updated. For newest changes&fixes, please refer to this thread.
    Last edited by Phanttis; 12.03.2015 at 18:15.
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