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Thread: [Travian: Legends] Changelog

  1. #61
    Community Manager Templar Knight's Avatar
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    Default (Cheesecake) Release – 1

    Just a quick bugfix coming up so here is the info you need to be informed.

    This will take place on May 3rd 2017 at 13:00 GMT +2

    The expected downtime will be in the range of 5 to 30 minutes.


    BUG FIXES
    Construct new building - Cranny – Updated text
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  2. #62
    Community Manager Templar Knight's Avatar
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    Default UPDATE Cheesecake 10.2

    On May 17, 2017 at 13:00 hours GMT +2
    Travian Legends will be updated with the following bug fixes....


    BUG FIXES
    - We want to give defense points of nature troops to their owners
    - Players get warned when entering the vacation mode with negative crop
    - Vacation: Sitter: Incorrect message shown after clicking disabled abort mode button
    - Statistics: Alliance: Top 10 Climbers(population): If your alliance is not in the top 10, the population gained is not displayed.
    - Alliance Profile Members Tab: Breaks page for some players
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  3. #63
    Community Manager Templar Knight's Avatar
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    Default UPDATE Cheesecake 19

    Here are the latest bug fixes that will be part of this update

    Bug fixes
    - Ban Payment/Scripts & Bots/InfoBox: after account is unbanned or after the world ends, the counter
    infobox stays
    - Rally point/Nature troops: the problem with nature troops that were not merged to one group & were not
    completely fixed
    - Hero Adventure: Adventure immediately consumed when starting it
    - RoA Treasury: Incorrect string for the description of treasury
    (also listed in ROA changelog)

    This update will take place on June 6th 2017 at 13:00 hours GMT +2
    The down time could be from 5 minutes to 30 minutes.

    Prepare now!!!

    Your Travian Team
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  4. #64
    Community Manager Templar Knight's Avatar
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    Default UPDATE....Artifact Behavior

    I am now posting this update as I must have been eating donuts when we were asked to post it before.


    Recently there have been some changes in Artifact activation behavior and now the correct behavior is the following.

    - Player still can have only 3 active artefacts on their account, only one of which can be account-wide. Nothing has changed on that matter.

    - If player has 3 artifacts village-scope & conquers a 4th, with the account scope effect, the third (most recent) small artifact gets deactivated, and the 4th artifact is activated.

    Here is the picture to demonstrate how it should work now....




    - The artifact "Great diet control I" gets activated, because it’s of scope "account".
    - The artifacts "The slight titan boots V" and "The eagles slight eyes V" are activated as well, because they are the oldest remaining two artifacts.
    - The artifact "Rivals slight confusion VII" does not get activated because there are already three activated artifacts.
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  5. #65
    Community Manager Templar Knight's Avatar
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    Default Construction plan UPDATE

    Dear players,

    Recently we received lots of questions about construction plans spawn. Today we give you some information considering the construction plan locations in the game worlds, so you can tune your strategies and prepare for endgame in advance!

    Some players may already be familiar with the fact that construction plan spawn locations are not as random as they might seem. In fact, after playing several rounds, it becomes quite apparent that the locations are more or less static.

    The construction plans are spawned somewhere in the close vicinity of those coordinates:

    Map section & Coordinates

    North West = (-18|30) (-35|4) (-45|37)

    South West = (-26|-25) (-10|-57) (-55| -20)

    North East = (33|12) (12|33) (10|56) (55|20)

    South East = (30|-20) (4|-35) (44|-37)

    It might be a good strategy to take some actions and build your strategy to secure those locations.
    Looking forward to even greater battles during the midgame!

    Regards,
    Travian: Legends team
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