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Thread: [T4.4] Changelog

  1. #1
    Community Manager CM Tschena's Avatar
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    Default [T4.4] Changelog

    • The production of resource fields is raised by 40%.
    • The cranny capacity has been raised:
      • Romans and Teutons: The capacity values at level 1 are 200 and at level 10 2000.
      • Gauls: The capacity values at level 1 are 300 and at level 10 3000.
    • New beginners protection:
      • The beginner protection will be longer as it was in T4.2. The exact time is not yet known. It will be included in the server information thread as soon as it's fixed.
      • No troops can be sent to a player who is still under beginners protection (this includes any type of troop movements: scouting, reinforcements, attack/raid).
      • A player can not send troops to other players when in beginners protection (this includes any type of troop movements: scouting, reinforcements, attack/raid).
      • Because player cannot attack anyone during beginners protection, it is no longer possible to end the protection by attacking other players.
      • A player can attack/raid Natarian villages and unoccupied oases even when in beginners protection.
      • A player now has the possibility to extend his beginners protection. He will get a infobox message before his beginners protection expires with the possibility to extend it. Once the beginners protection ends, it cannot be regained.
      • Its not possible to send resources while in beginners protection.
      • Also while in beginners protection it is not possible to accept or setup trades which are worse than 1:1.
    • Daily Quest System is now also available:
      • 10 different types of tasks, ranging from pretty easy to challenging, which players can do every day to get different rewards. The more points you collect from daily tasks the more attractive prizes you get!
      • The system tracks which rewards have been given and the player gets the remaining rewards in a random fashion. When the player has received all the rewards the system will reset them.
      • They are reset once a day (actually at 12:00 midday/noon server time). This counts for the rewards as well as the points you collected until the reset time. This means that you can collect the rewards again, but also that you have to gain the points again.
      • You need to actively collect the rewards BEFORE the daily quests get reset. Otherwise they will be lost after the reset.
      • You can collect a reward for each "level" (25, 50, 75 and 100 points). This means you can get up to 4 rewards per day.
      • Hint: You need to put 20 infantry or cavalry into the training loop in one go as 20 separately trained units won't fulfill the requirements of the respective daily quest.
    • Adventures / Items:
      • Water buckets are only usable once per day at a 1x speed server.
        For higher speed servers this depends on the speed of the server:
        (24 hours / (RoundDown (Speed/3) + 1)))
      • The item drop rates of adventures have been rebalanced:
        • Travian has now increased the amounts of troops and resources that can be found in adventures significantly, so players will be able to happily accept troops and resources even during the mid- or endgame.
        • In Travian 4.4 the number of tablets of law has been adjusted to the length of a server, meaning there will be less tablets at the start and the number will then increase gradually during the course of the server.
        • Bandages: Travian has now scaled their drop rate, so that it also takes into account the length of servers. The bottom line is that there will now be less bandages.
      • The number of maximum adventures has been adapted: the amount of adventures is set by the server’s length, so that there are always adventures available for you.
      • The appearance times of adventures have been modified.
      • Artwork: the maximum culture points a player can get from an artwork is reduced to 2000. In addition, no artwork drops for the player in an adventure in the first 14 days of the server.
    • Culture Points:
      • Every account gets 500 CP's at the beginning.
      • Celebrations: The celebrations have been modified as well to behave like artworks, this means you get the culture points directly after you initiated a celebration. After a celebration, there is a cool-down which equals the time duration a celebration had before.
        Furthermore a small celebration grants the culture points of the village where the Town Hall is located up to a maximum of 500, and a big celebration grants the account-production of culture points up to maximum of 2000.
    • Endgame:
      • 8 out of the 13 WW villages get new spawning spots, outside of the grey area. These villages also have 50% more defending troops in it.
      • After construction plans appear in the game, units in Wonder of the World villages will consume only 50%.
      • The servers will end when one of these events takes place, whichever comes first:
        • A player builds a World Wonder level 100.
        • The Natars, who will start building their World Wonder at a set amount of days after the server started, build their World Wonder to level 100. After reaching level 75, every Natarian warrior is needed, so there is no one left to attack competing world wonders which belong to any other player.
          At what point exactly the Natars will have built up their wonder to level 100 has not yet been decided.
    • Hero’s resource production per attribute point doubled.
    • Rally Point changes: We added some more filters to the troop overview. Also it is now configurable on how many entries are shown.
    • Trade routes are now allowed to Wonder of the World villages and artefact villages within the alliance/confederacy.
    • Selling items: The following items an be sold in stocks of 5, 10, 30 or 50: bandages, cages, scrolls, ointments and tablets of law.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  2. #2
    Community Manager CM Tschena's Avatar
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    Please be informed that the following issues are known and will be fixed as soon as possible:
    • Daily Quests: Raid unoccupied oasis: no trigger quest if hero has cages but there are no animals
    • Daily quest: Displayed time for the daily resets are shown the opposite way when changing to different zones
    • Daily Quests: recruiting a friend to game does not count to fulfill daily quest
    • Quest doesn't trigger achievement correctly with multiple actions per second
    • Tasks - Battle 09 : Quest doesn't trigger after a bid on an auction
    • Culture Points production is shown in residence for villages on grey fields
    • Items: Misplaced popup after clicking on stackable items
    • Waterbucket: Date and time in LTR the other way round.
    • Internet Explorer 11 - Hero: Doubleclick on item leads to message "invalid transaction".
    • If player destroys village he also conquers it (if chief is in the attacking army)
    • Increase amount of defending Natarian troops in WW villages outside the grey area: troops not yet increased.
    • Marketplace: Deactivate “Trade routes” without deleting it.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  3. #3
    Community Manager CM Phanttis's Avatar
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    The beginner's protection lengths are as follows:

    1x speed servers:
    Beginners protection basic: 5 days
    Additional days on request: 3 days
    Culture points granted at the beginning: 500 culture points

    3x speed servers:
    Beginners protection basic: 3 days
    Additional days on request: 3 days
    Culture points granted at the beginning: 167 culture points

    The beginner protection basic value is extended based on the server age. The additional day on request amount however stays the same all round.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

    Map tool for COM servers.


    ******
    ****
    "42433 troops have been deleted." <-- Do not want that to happen? Take your bot off before it is too late!
    ...
    "96730 troops have been deleted." <-- From t1.travian.com ... you were warned.
    ..

    .
    For T4 support, please first take a look at answers. If you cannot find what you are looking for, use the in-game support request form.
    For T3 support, please first take a look at answers. If you cannot find what you are looking for, send in-game message to Support, or send email to support@travian.com
    ...
    Good ol' times... http://img341.imageshack.us/img341/6986/wwbq1.jpg

  4. #4
    Community Manager CM Tschena's Avatar
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    Default The following update will be implemented soon:

    Bugfixes
    • Daily Quests: The displayed time for the daily resets now changes according to which timezone the player chooses.
    • Marketplace: It was possible to send resources to a wrong village by not typing the full name in the destination box. Fixed.



    Features
    • Mobile optimization: The gold-usage-confirmation dialog is now better positioned.
    • Mobile optimization: The village list now has some bigger items so that they are better usable with touch devices.
    • The villages in the grey area now show "0" as culture point production.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  5. #5
    Community Manager CM Tschena's Avatar
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    Default The following update will be implemented soon:

    Bugfixes
    • Culture points: Village Overview: Layout error shows wrong CP amount of village in grey area. Fixed.
    • Culture points: CP production is shown in residence for villages on grey fields. Fixed.
    • Daily Quests: It is possible to gain multiple rewards at the same time. Fixed.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  6. #6
    Community Manager CM Tschena's Avatar
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    Default The following update will be implemented soon:

    Bugfixes
    • Hero Consumables: The dialog for the number of used items was misplaced in the lower right corner. Fixed.
    • Daily Quests: Recruiting a player didn't count for the "earn gold" of the daily quests. Fixed.
    • Marketplace: Accepting better offers than 1:1 is not possible during beginners protection. Fixed.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  7. #7
    Community Manager CM Tschena's Avatar
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    Default The following update will be implemented soon:

    Bugfixes
    • Culture points - Accounts: The cp's received by every new account are not fix anymore, they now have a formular which also reacts to the speed.
    • Alliance: Reports: If you change your active village while in the alliance report view, then the reports were not shown anymore. Fixed.
    • Daily Quests
      • Rewards: Your Grain Mill reward from the daily quests will now only be receivable if you have the specific requirements. If not you will get a message which is closable so that then the reward can be collected later.
      • Players can't reach 100 points. Fixed.
      • Adventure: Quest doesnt trigger when the hero dies while doing the adventure. Fixed.
      • Oases: Raiding an empty oases with a hero who has cages equipped did not trigger the daily quest. fixed.
    • Adventures: Players received one more cavalry troop as a reward than they should. Fixed.
    • Traderoutes: If you send resources to someone in your alliance and this player has an artefact in this village then in the report you are the sender and also the recipient. Fixed.
    • Trade routes are still being started on a banned account. Fixed.
    • Trade routes: Routes to an artefact villages within your alliance still start even when the artefact has been stolen. This is now fixed because all traderoutes from within the alliance to this villages will be removed from the depending players traderoutelist.
    • Confederacy forum: Its not possible to delete posts or threads of the other alliance. Fixed.
    • Culture points: Natar WW villages in grey area still produced culture points although they have been conquered by a player. Fixed.
    • Natars - Artefact villages: the villages did not get deleted after the artefact has been conquered. Fixed, they now get deleted.



    Features
    • Mobile optimization
      • A lot of pop up dialogs in the game had a tiny closing button (the "x") which made it hard to push. We enlarged it.
      • LowRes Version: The navigation on the map was realized by a "crosshair". This is now changed to direction arrows which are located on all 4 sides of the map.
      • Clicking on a heroes item once shows the info, the second click uses the item. With that method, its now possible to see the description of the item which was before hold in the tooltip which was not reachable with a mobile device.
    • Beginners Protection
      • It is now possible to send troops to own villages while the player is still in beginners protection.
      • It is now possible to send resources to own villages while the player is still in beginners protection.
    • Trade routes: Players would like to be able to deactivate trade routes without deleting them. Implemented. There are checkboxes now to deactivate/activate an existing trade route.
    • Village name: A single quote is changed to a blank, when it is used in the village name.
    • Starvation: Troops starve with a timestamp in the future. Added an advanced logging here.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  8. #8
    Community Manager CM Tschena's Avatar
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    Default The following update will be implemented soon:

    Bugfixes

    • Turorial: first step is not solvable if you have no claypit on the needed level. Fixed.
    • Skip Tutorial: Collect Reward not possible if a Rallypoint exists. Fixed.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  9. #9
    Community Manager CM Tschena's Avatar
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    Default The following update will be implemented soon:

    Bugfixes
    • Villages in grey area dont produce CPs.
    • A small celebration in a village in the grey area give that village the cp's that it would produce.
    • A big celebration gives all the cp's from the production of all villages (including the cp's that the village in the grey area would produce.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  10. #10
    Community Manager CM Tschena's Avatar
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    Default The following update will be implemented soon:

    Features
    • Daily Quests / villagelist: Those 2 boxes switch places when a player has more than 20 villages.
    • Beginners protection: Added a popup for the confirmation of the prolonging.



    Bugfixes
    • Mobile optimization - Hero items: When you use an item the dialog jumped to the top left of the page. Fixed.
    • Culture Points: Information about enough culture points is wrong during and after feast. Fixed.
    • Daily Quests 04: Winning an auction subtracts 5 points from overall score. Fixed. The coders also fixed some other stuff, so the daily points should be working properly now.
    • Main building - Demolish - Firefox: Using the "complete construction immediately" while demolishing it leads to freezes of the timer and the popup for the confirmation does not appear. Fixed.
    • CP production in grey area:
      • Villages in grey area dont produce CPs.
      • A small celebration in a village in the grey area give that village the cp's that it would produce.
      • A big celebtration gives all the cp's from the production of all villages (including the cp's that the village in the grey area would produce.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

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