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    Axerider Steve10's Avatar
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    Default Artifacts - Everything You Need To Know

    This guide was written originally by Lavan and formatted by Steve10. The original version of this guide can be found on the Traviantales blog here. If you wish to translate or reproduce this guide for another Travian forum please send me a private message. Because of the length of the guide we have had to split it up into multiple posts.

    Contents:



    If you find this guide useful, you may also enjoy this guide to Settling in the Grey Zone.
    Last edited by Steve10; 06-02-2011 at 16:53.
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    Axerider Steve10's Avatar
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    About Artifacts


    Artifacts are special items which are introduced towards endgame. Artifacts are found in Natarian village . Each artifact has a special use and different range of effects.

    There are 3 type of artifact each type hold different range or power. These types are :

    Small - Affects the village where the artifact is held.
    Account - Affect in all of the village of the artifact holder's account.
    Unique - Affect in all of the village of the artifact holder's account but with a larger bonus than the account wide artifact.

    Additionally all records (villages where the artifact was held, etc.) of artifacts are shown in the treasury.

    A player can hold a maximum of 3 artifacts, in which only one can be an Account Wide or Unique artifact and the other two can be small artifacts. They can also hold more than 3 artifact by conquering the village that holds the artifact but only the 3 oldest artifacts will perform the function.

    After successfully conquering artifacts it becomes effective only after 24 hours on a normal server or 12 hours on a thrice speed server. This amount of time must be endured even if you conquer the artefact from yourself.

    Prerequisites of holding an Artifact:


    You will need:

    • Level 10 Treasury for Small Artifact.
    • Level 20 Treasury for Account or Unique Artifact.
    • You will need a hero stationed(needs a Hero's Mansion) at the village in which the artifact is planned to be held because the hero is the only one who can carry an artifact.


    Stealing an Artifact from Natarian Villages:


    You have to attack the Natar village that holds the artifact with hero in the attacking army and win the attack. You also must destroy the treasury in that village. You also have to have treasury required by the magnitude of the artefact in the village you attacked from. Treasury level 10 for village artifact, and level 20 for account wide and unique artifact.

    You also need to be aware about the defenses of those Natarian villages. The number of troops in the Natarian village is related to the artifact that is held within it; most for a unique artifact, second highest for an account artifact and the least for a village artifact

    Stealing an Artifact from Another Player:


    You have to attack the village that holds the artefact with hero in the attacking army and win the attack. You also must destroy the treasury in that village. Additionally you have to have treasury required by the magnitude of the artefact in the village you attacked from. Treasury level 10 for village artefact, and level 20 Treasury for account wide and unique artefact.

    Mostly villages holding the artifact will be heavily guarded by the player or by the whole alliance.

    Important notes about Artifacts:


    After one month of the artifacts being added to a server, any artefact that is still in a Natarian village will become active with the associated benefits being applied to that Natarian village / account as appropriate.
    Small artifact bonuses will over-ride the bonus of any account or unique artifact of the same type for the village it is in.

    Shifting artifacts between your own villages will also counts as capturing. Hence it will again takes 24 hours to become effective.
    Last edited by Steve10; 06-02-2011 at 16:47.
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    Artifacts Effects


    ◦◦◦••●•●★●•●••◦◦◦



    Sanctuary of the Architect

    All buildings in the area of effect are stronger. This means buildings are more durable against attacks by catapults and rams. Hence you need lots of catapults or rams to destroy them. Does not count for the Wonder of the World, but the account wide and unique type count for all other buildings in the Wonder of the Wold village.

    Small: Diamond Chisel (4 times stronger)
    Account: Giant Marble Hammer (3 times stronger)
    Unique: Hemon’s Scrolls (5 times stronger)

    ◦◦◦••●•●★●•●••◦◦◦



    Sanctuary of the General

    All troops in the area of effect will move faster.

    Small: Opal Horseshoe (2 times faster)
    Account: Golden Chariot (1.5 times faster)
    Unique: Pheidippides’ Sandals (3 times faster)

    ◦◦◦••●•●★●•●••◦◦◦



    Sanctuary of the Spy

    The Scouts (Equites Legati and Pathfinders) are better at spying, and defending against spy attacks. All scouts in the area of effect as well as all scouts sent for spying from the area of effect are affected. Additional you can see the type of troops attacking you at your rally point, but not the amount of troops.

    Small: Tale of a Rat (Improved by a factor of 5)
    Account: General’s Letter (Improved by a factor of 3)
    Unique: Diary of Sun Tzu (Improved by a factor of 10)

    ◦◦◦••●•●★●•●••◦◦◦



    Sanctuary of the Cook

    All troops in the area of effect consume less wheat according to a certain percentage.

    Small: Silver Platter (50% reduction in crop consumption)
    Account: Sacred Hunting Bow (25% reduction in crop consumption)
    Unique: King Arthur’s Chalice (50% reduction in crop consumption)

    ◦◦◦••●•●★●•●••◦◦◦



    Sanctuary of the Instructor

    Troops are built a certain percentage faster within the scope of the artifact.

    Small: Scribed Soldier’s Oath (50% reduction in training time)
    Account: Declaration of War (25% reduction in training time)
    Unique: Memoirs of Alexander the Great (50% reduction in training time)

    ◦◦◦••●•●★●•●••◦◦◦


    Sanctuary of the Grand Designer


    With this building plan you are able to build the Great Granary or Great Warehouse in the Village with the artifact's effect.

    Small: Builder’s Sketch (NA)
    Account: Babylonian Tablet (NA)
    [No Unique Artifact exists]

    ◦◦◦••●•●★●•●••◦◦◦



    Sanctuary of the Lookout

    Cranny capacity is increased by a certain amount for each type of artifact. Catapults can only shoot random on villages within this artifacts power. Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artifact. When aiming at a resource field only random resource fields can be hit, when aiming at a building only random buildings can be hit.

    Small: Map of the Hidden Caverns (Capacity of Cranny increased by 200)
    Account: Bottomless Satchel (Capacity of Cranny increased by 100)
    Unique: Trojan Horse (Capacity of Cranny increased by 500)

    ◦◦◦••●•●★●•●••◦◦◦



    Sanctuary of the Fool

    This artifact changes its effect every 24 hours, and can get any of the effects of other artifacts. Also the effect scope is randomly decided between account and village wide every 24 hours.

    Normal artifact of this type may get also negative effects, for example troops might get slower, or they might consume more food. Unique artifact of this type may only get positive effects, but the magnitude of the effect is still random. It might grant speed increase of factor of 1.01 for example.

    Standard: Pendant of Mischief (Random)
    Unique: Forbidden Manuscript (Random)
    There is no large or small because the scope is randomly decided every 24 hours )
    Last edited by Steve10; 06-02-2011 at 16:46.
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    Axerider Steve10's Avatar
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    Question & Answer

    Q1. I have 3 artifact one of them is Account wide and the other 2 are Small artifacts. I conquered a new account artifact but it's not working! Why is it so?

    Answer: It's because the oldest account wide artifact will only work.

    Q2. I own 2 artifacts of the same type... (Sanctuary of Architect). One is a small artifact and the other one is unique artifact. Which artifact will have effect?

    Answer: The village which has the small “Sanctuary of Architect” artifact will be used for that specific village and hence the Unique Sanctuary of Architect will lose it's effect in the that specific village only.

    Q3. Artifact of the Fool changed its scope (range of effect) to account wide. I also hold an unique artifact already. Which one will be effective?

    Answer: Only one account scope artifact remains active. Hence the oldest account artifact will only work and the other one gets useless for about 24 hours(until another effect change through the fool artifact)

    (Information specially dedicated to Cupcakes...)
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  5. #5
    Natarian Knight
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    Nice, but all the names for the artifacts are different here on .com to over on .us..

  6. #6
    Axerider Steve10's Avatar
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    Yeah they are different on quite a few servers so I think he just used the ones provided by an Answers page, I'll try and go through and add alternative names later.
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