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Thread: [T4] Changelog

  1. #11
    Community Manager CM Tschena's Avatar
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    Default Addition to my last post

    * New calculation for artworks with different speeds

    This will take effect only in the final tournament server. Because for 1x speed and 3x speed there is no difference in the result of the calculation. And we wont change the calculation on the already running qualification servers.

    * New prevention of crop dead lock

    In past players could maneuver their villages into a dead end crop supply situation. Reasons for that usually were:
    - hero resource production ended because the hero died or was reskilled
    - +25% crop bonus ended
    - destruction of crop fields, grain mill and/or bakery

    In order to keep the following sentences short, let's call "the crop production available to build or upgrade a building or resource field" .. well, let's call it "free crop".

    * Free crop equals the production of crop fields including bonuses of grain mill and bakery reduced by the number of inhabitants of the village. So neither the heros production nor the gold feature influence the free crop.

    * Oasis crop bonus does not raise free crop. It only raises the net crop income.

    * To build or upgrade a building or resource field is only possible if the this would not drop the Free crop below 1 crop per hour.

    * To destoy grain mill or bakery via main building is only possible if the this would not drop the Free crop below 1 crop per hour. A running destruction order of this buildings already decreases the Free crop.

    * Upgrading a crop field always increases the Free crop, that is way it may always be build.

    * The hero has a basic crop production of 6 crop per hour no matter how the skill points are set. This basic production follows the same rules as the usual hero resource production. So its added to the production of the village that the hero belongs to. But it does not increase the Free crop.
    This way the hero cannot starve anymore at home, since he supplies himself and since he is the last unit that starves.

    * A dead hero still produces 6 crop per hour.

    * When a hero is revived then his resource production starts at same time as his crop consumption.

    * Natars AI

    * Small Natars villages:
    • If an account gets deleted there is a 10% chance that its capital becomes a small Natars village.
    • When this happens all old troops and all resources in this village are getting deleted and all buildings and resource fields drop one level.
    • The new small Natars village gets from start a random amount of Pikemen based on the crop fields in this village.
    • When a player attacks a small Natars village, then on side of the defender (the Natars) the population of the village is used to calculate the battle. On side of the attacker (the player) still the population of the account is used.
    • This also means that when a player conquers a Natars village there will probably be reduction of the levels of buildings and resource fields as well.


    * Training or building?
    • Each hour the Natars decide for each village if they are going to build buildings or to train troops during next hour.
    • This decision is based on the amount of attacks and raids on the Natars in relation to the attacks and raids on the whole server.


    * Natars training:
    • Natars want to have a specific base crop production before they start training troops.
    • Natars don’t want their troops to starve (not that they could starve .. it's probably about conscience).
    • Natars don’t need to research troops, but they have to have the right building to train them.
    • Training troops costs resources for Natars too... how much, that remains as a mystery. If there are not enough resources for planed training, then resources are taken as available and necessary and the building will be built / training will be done anyway.
    • The level of the troop training building influences the speed of the training, also for Natars. However the training times of troops remain a mystery.


    * Natars building:
    • If they decided for building then there is a 50% chance that they will build/upgrade a resource field. Else, surprisingly, they will build/upgrade a building.
    • If the capacity of the warehouses or granaries is not high enough for the planed building/resource field, then the capacity will be increased by building/upgrading warehouse or granary first.
    • Building and upgrading buildings or resource fields costs resources for Natars too. If there are not enough resources for the planed building, then resources are taken as available and necessary and the building will be built anyway.
    • Natars will upgrade their resource fields up to a maximum level of 9.
    • Natars must fulfill requirements of buildings.
    • If they decide to build a new building, they think about one whose requirements are already fulfilled. If they can’t find one, then they will try to fulfill requirements first.
    • To finish building or upgrading a building or resource field Natars need a random time but maximum 1 hour.


    * Natars walling:
    • Independent of the decision to train or to build, Natars will upgrade their wall according to the rate of the attacks on the village.
    • If the wall is already level 20 then the residence will be upgraded instead.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

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  2. #12
    Community Manager CM Tschena's Avatar
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    Default The following changes / fixes will be implemented in the next time on T4 servers:

    Bugfixes:

    • Set flag on map, coordinates boxes now "cut" numbers, 999 => 400
    • Rally point: cancel on the "send troops" tab => favorite tab, now you stay on the "send troops" tab when cancel
    • No hero image after update => fixed
    • No HTML entities in village name. example: "&" -> "&amp ;"
    • Revive hero button now available in IE6 and IE7
    • Wrong error message shown at "revive hero" when warehouse or granary capacity is to low => fixed
    • Treasury now shows correct text of artifact activation time depending on speed (x1 = 24h, 2x = 16h, 3x = 12h)
    • Alliance forum settings for confederacies not working correct => fixed
    • Statistics: search is working correct now
    • Using "to combat simulator" in a battle report shows wrong number of troops by same tribes => fixed
    • When using a water bucket while hero is already in revive, it did not revive the hero correct => fixed
    • Destroyed village is not "deleted correct" and an attack after the destruction looses all troops => fixed
    • Merchants running 2x or 3x, now each time is checked if capacity has changed or less resources are available and only the necessary amount of merchants is used
    • If village is changed during the "send attack" action, now an error message shows, that the village has been changed
    • Reports now show correct icons for attacked reinforcements
    • Tabs with long text now shown (gold club for example)
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

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  3. #13
    Community Manager CM Tschena's Avatar
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    Default The following changes / fixes will be implemented in the next time on T4 servers:

    - Bandages: it’s possible that bandages heal troops of the wrong player. Fixed.
    - Market (sending resources in IE9 & FF): after click on "prepare" the target village is not shown. Fixed.
    - IGM: it’s not possible to reply on task master IGMs and gold purchase confirmation IGMs any more.
    - Hero: if you have negative crop production and your hero is dead, then the message "extend crop production first" is shown. Fixed.
    - Rally point (founding new village): problem with language variable that shows the current culture points. Fixed.
    - Oases: conquering occupied oasis causes errors. Fixed.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

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  4. #14
    Community Manager CM Phanttis's Avatar
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    Default

    Hi,

    additional update will be done today to tune the croplock system. This update is installed to all server with a WW at level above 0.

    * WW building consumption excluded from the building consumption calculated for croplock system, in the same way cropfields are excluded (you can always upgrade cropfields even if your buildings/fields consume more than your true crop income is).

    So it will be possible to upgrade WW even if the total building+field consumption in the WW village is more than true crop production from WW village cropfields + WW village grain mill + WW village bakery. WW building has heavy consumption as its levels stack consumption, so it should now be more balanced.

    No downtime.

    Regards,
    Phanttis
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

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    Map tool for COM servers.

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  5. #15
    Community Manager CM Tschena's Avatar
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    Default The following changes / fixes will be implemented in the next time on T4 servers:

    1. Starvation fixed
    2. The players should be able to delete IGMs again even if they are on page 2, ...
    3. It was possible to wear e.g. more than one helmet at the same time (same with all other items)
    4. The hero was not shown as long as he was not wearing any clothes
    5. A click on the swords/shields (within the village list) moved you to the favorite tab in rally point but was supposed to go to overview.
    6. The report counter shows now the correct amount of reports
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

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  6. #16
    Community Manager CM Tschena's Avatar
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    Default The following changes / fixes will be implemented in the next time on T4 servers:

    Bugfixes:
    - Auction: finished auctions are not shown. Fixed.
    - Auction: finished auctions cannot be deleted. Fixed.
    - Hero: while reviving the wrong home village to be is shown. Fixed.
    - Hero: link to station hero to other village is shown even if the target village has no rally point. Fixed.
    - Troops: the text "outgoing troops" is shown although there are none. Fixed.
    - Reports: in battles where the loyalty was decreased to 2%, the report didn't show spoiled resources. Fixed.
    - Smithy: "gid12u13.name" shown if smithy level too low for further research. Fixed.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

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  7. #17
    Community Manager CM Tschena's Avatar
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    Default The following changes / fixes will be implemented in the next time on T4 servers:

    Bugfixes:
    - Hero: can't be revived if no village has a rally point or the new home village has no heroes mansion. Fixed.
    - IGM: mark for IGMs from MH or Support is missing. Fixed.
    - Trade routes: start even if there are not enough merchants. Fixed.
    - Trade routes: start even if there are no resources. Fixed.
    - Trade routes: trade route tab is still there with empty page. Fixed.
    - Sending resources: link to account profile of destination refers always to own account. Fixed.
    - Sending resources: banned account get a German internal error message "transaction konnte nicht gestartet werden". Fixed. The usual ban message is shown now.
    - Rally point: while sending settlers to found a new village "%%a2b.zu_wenig_rohstoffe]" is shown instead of "you don't have enough resources". Fixed.
    - Server time: if a 12h time format is chosen, then the server time shows always "0:00?". Fixed.
    - Ally forum: banned player can post in public threads. Fixed. The usual ban message is shown now.
    - Ally forum: post text is cut at 5000 characters. Fixed. Limit is 20000 characters.
    - Ally profile: profile can't be changed if profile tab is not the favorite tab. Fixed.
    - Building: requirements for building a bakery show grain mill level 5 in red even when grain mill level 5 exists. Fixed.
    - Building: "available soon" list doesn't show big granary or big warehouse in ww village even if they are available soon. Fixed.
    - Heroes mansion: table of own conquered oases has a thicker bottom line than the rest of the table. Fixed.

    New stuff:
    - changes in crop dead lock prevention:
    • oases count to free crop
    • crop fields may always be build/upgraded because they always increase free crop
    • grain mill and bakery may be build/upgraded if they would increase free crop
    • bakery and grain mill may be demolished (in main building) only if there is still free crop after demolishing
    • main building level 1 may always be build
    • if 6 crop fields are level 5 and the amount of free crop is less than 0, then main building, warehouse and granary may be build/upgraded to level 10
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  8. #18
    Community Manager CM Tschena's Avatar
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    Default The following changes / fixes will be implemented in the next time on T4 servers:

    Bugfixes:
    - Maintenance at game start. Fixed.
    - Game goes into maintenance for no obvious reason. Fixed.
    - Troops appear from nowhere. Fixed.
    - Troops disappear from villages. Fixed.
    - Troops disappear from training queue. Fixed.
    - All auction events and all reinforcing nature troops disappear. Fixed.
    - Master builder: 2 construction orders are started at same time. Fixed.
    - Reports / battle system: spy report shows impossible data (e.g. 5000000 resources of one kind without big warehouses). Fixed.
    - Reports / battle system: tribe of attacking troops gets lost, so attack fails and report shows no troop images. Fixed.
    - Reports / battle system: "artefact not found" is shown in report when the artefact actually should have been captured. Fixed.
    - European Championship Special deactivated.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  9. #19
    Community Manager CM Tschena's Avatar
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    Default The following changes / fixes will be implemented in the next time on T4 servers:

    Bugfixes:
    - Rally point: if you e.g. are on page 2 of "outgoing movements" and click on "troops in this village" then you land on the "send troops" page. Fixed.
    - Market, offering resources: resources are not updated instantly after putting some on market. Fixed.
    - Market, sending resources: change of target village after preparation of the transfer is ignored. Fixed.
    - Account: it's possible to use a password that equals the account name. Fixed.
    - Auction: page "bids": if you are highest bidder the tooltip (=mouseover text) shows 0 as price per item. Fixed.

    New stuff:
    - Plus account: incomming attacks are now shown in village list even if plus account is activated after the attack was sent.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

  10. #20
    Community Manager CM Tschena's Avatar
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    Default The following changes / fixes will be implemented in the next time on T4 servers:

    Bugfixes:
    - Auction: auction get stuck if account of highest bidder is deleted. Fixed.
    - Building: when changing village current tab changes to default tab. Fixed.
    You've got a question? You can find the answer here: T2.5/T3 Answers / T4 Answers / New User Moderation

    Moderators work on a voluntary basis and are therefore not available 24 hours a day.

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