10-29-2009, 19:05
|
#1
|
|
Administrator
Join Date: Sep 2006
Posts: 564
|
com10 start - travian version 3.6
Dear players,
There will be new version of Travian ready soon, and it will be tested in three domains. And yes, com is one of those testing grounds.
For that reason COM10 will start on Wednesday next week (November 4, 2009). The preregistration will start on Monday (November 2, 2009). There the new features will be tested and bugs fixed. Also, the following feature listing is not set in stone, but might change based on the experiences and player reports we get during the test rounds first weeks.
So here goes, and brace yourselves as the changes are... enormous.
Changes:
- Rally point: only 4 troop movements (attacks, raids and reinforcement orders) per building level (only NEW servers, com10 IS included) see also: http://forum.travian.com/showthread.php?t=128867
- Status icons for reports, to identify easy attacks without losses, trades etc
- Research loop for armory and blacksmith
- Enough resources at.... and "capacity" after raids shown without PLUS (and for academy, armory and blacksmith)
- Direct link to the NPC trade
- Direct link to "instant build"
- 10% off and def bonus removed (only NEW Servers)
- PLUS cost down from 15 to 10 (only NEW Servers)
- Graphics for artefact's and resource fields
- Village and link panel can be collapsed
Gold club:
- Gold club costs 100 Gold for whole server time
- Returning troops immediate callback (and they return immediately to your village) cost 3 gold (only NEW servers). This only affects returning troops. And only those without catapults and chiefs of any tribe. Those can not be called back immediately.
Additional, the callback is not possible if the village is beeing under attack/raid hitting within the next 3 hours. <-- This complete feature might be dropped and is therefore only a testing feature at the moment!
- Master builder: prepare three more buildings in loop even without enough resources, cost 1 gold for each
- Send away all troops before an attack comes in (they leave at the moment of the attack and return 180 seconds afterwards) 2 gold each time troops dodge. The total amount of dodges can be set by the player for each village separately (troops have to be at home for at least 10 seconds except they are returning from the usage of this option)
- Trade route for 7 days, 2 gold per route for 7 days (only for own villages)
then there are free features in the Gold club:
- Merchants run three times (if selected)
- Farm list - you can setup to easy find and attack your farms
- 15 and 9 cropper finder with oasis bonuses filter
- Farm statistics easy overview how effective your raids to a specific village have been
Features formerly in the PLUS Account, now free for all players:- Enough resources at.... shown without PLUS (also for academy, armory and blacksmith)
- "Capacity" after raids shown without PLUS
- WarSim with all features
- Walls etc and Rally Point can be built anywhere and be moved on their specific building site
Changes for the PLUS Account:- Lowered price for PLUS Account from 15 to 10
- Research loop for armory and blacksmith
- 10% off and def bonus removed (to remove the possibility to buy a combat bonus for Gold)
This listing is NOT complete and will be updated as we get more information... Also remember this is testing phase, and if some of the changes just do not work, they might be adjusted.
Kind regards
Tschena
|
|
|
10-29-2009, 19:07
|
#2
|
|
Guardsman
Join Date: May 2009
Location: questionable
Posts: 235
|
i wont be able to take part
exams coming soon
__________________
Quote:
It not about how hard you hit,It's about how hard you get hit and move forward.
-Rocky Balboa
|
Quote:
Originally Posted by lucky number 13
why are you bothering me with your incessant youness?
|
|
|
|
10-29-2009, 19:12
|
#3
|
|
Thorned Warrior
Join Date: Jun 2009
Posts: 89
|
# Rally point: only 4 aAttacks per building level (only NEW servers, com10 IS included)
does this include raids as well or really attacks? (So a max of 80 waves)
Is this to reduce faking?
|
|
|
10-29-2009, 19:17
|
#4
|
|
Pikeman
Join Date: Jul 2009
Posts: 1
|
recall troops, that sounds extreemly overpowered. One could not only easily dodge a counter attack but could also attack at 2x speed. Talk about being able to purchase a win.
|
|
|
10-29-2009, 19:25
|
#5
|
|
Natarian Knight
Join Date: Jun 2008
Location: Canada
Posts: 679
|
Whoa! These are definitely some huge changes. Some of them sounds pretty cool, but I'm really not sure if instantly being able to recall returning troops is a good idea - there's no way anyone not using this feature could keep up.
|
|
|
10-29-2009, 19:43
|
#6
|
|
Axerider
Join Date: Mar 2009
Posts: 318
|
I love:
- removal of 10% bonuses, that was unfair
- limiting number of attacks (kills bots completely)
- most of the other improvements
I hate:
- instant callback of troops (SEVERELY imbalanced, removes important skills from the game)
|
|
|
10-29-2009, 19:53
|
#7
|
|
Axerider
Join Date: Feb 2009
Posts: 356
|
Many of these things seem designed to eliminate bots.. thus creating a level playing field..
the trade route, the queue buildings without resources, the auto-dodge...
But - I think the 4 attacks per rally point.. it will be interesting to see the effect this has..
On one side - it prevents someone from logging in in the morning, sending their raids and coming back later... it seems to benefit someone who is online all the time... ah.. like someone with a bot.
On the other side - it does reduce faking.. and it may increase the need for offensive teamwork - a good thing I think.
The NPC is good.. but - if I may make a suggestion for putting in test..
Allow the NPC function to run for 1 hour per use.. essentially during that time.. you can build whatever you want - not matter make up of resources you have.. and this could mean negative crop just consumes wood/clay/iron instead.
I dont think it will reduce the use of NPC - but it eliminates a lot of tedious calculations..
|
|
|
10-29-2009, 19:54
|
#8
|
|
Axerider
Join Date: Feb 2007
Posts: 430
|
The rally point really limits farming :S Or does it only work for normal attacks, not raids?
Last edited by giorgioboy; 10-29-2009 at 20:07.
|
|
|
10-29-2009, 19:57
|
#9
|
|
Axerider
Join Date: Aug 2009
Location: Inside Purples Cube xD
Posts: 429
|
Awesome! Somebody buy the gold pack for me! crap..just realised I have to try hard this term at skl...
__________________
Quote:
Originally Posted by TiGGy~
nice bump
|
Last edited by Çrusaders; 10-29-2009 at 20:04.
|
|
|
10-29-2009, 19:58
|
#10
|
|
Pikeman
Join Date: Aug 2009
Posts: 8
|
Quote:
Originally Posted by Damacon77
I hate:
- instant callback of troops (SEVERELY imbalanced, removes important skills from the game)
|
I agree. Gold buyers should get something extra (since they are losing some things with this version), but instant recall is pretty much the same thing as giving them double troops. I'd rather see the cost as 1 gold or 2 gold, and it would make the troops run twice as fast on the trip home.
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT +1. The time now is 22:47.
|