Page 1 of 4 123 ... LastLast
Results 1 to 10 of 35

Thread: Town Template

  1. #1

    Lightbulb Town Template

    I'd love to have the ability to impose a template on a town after capturing it from an opponent. Where one places buildings in a town tends to be common in all towns one starts. However everybody is different. On towns that I didn't build all the buildings are in some strange place. Where it's placed in a town has no effect on the game just the experience.

    2 options:
    1 - Manual move - IE: after selecting a building and have the option to swap it with another.

    2 - Automatic template: Create a template (IE: Military buildings go in the west quadrant. Res in south...) then after selecting a town with the click of a button the town is resorted by the template. Feel free to make this plus option.

  2. #2
    Natarian Knight Ajax9's Avatar
    Join Date
    May 2008
    On vacation! Cya peeps later!


    I like this. However, it should be open to all players for until 24 hours after they caputre that specific city, then it becomes a plus option.

  3. #3


    In the interest of generating a Revenue stream, we could allow the manual swaps for free players and plus players that don't want to spend the gold.

    Make the Template based swap available to Plus players only.

    Here's detail on how the Template would work...

    1- Go to your Plus/gold page. Pay x gold to "create/Change a town template".
    2 - You'll be taken to a view that looks like an empty /new town.
    3 - Place buildings as if you were building them. - No RES costs Everything available.
    4 - After you capture a town, select it and go to PLUS/Gold.
    5 - Click option to "apply Template"
    6 - All those buildings that exist in the template are automatically re-positioned. All those that are not are repositioned into the blank spaces where there was a building mismatch.

    7- Allow player to do the manual re-positon/swap.

  4. #4
    Guardsman Black Heart's Avatar
    Join Date
    Oct 2008
    Your right shoulder


    I think it's a really good idea, though all my villages turn out differently I would still love to be able to manualy swap building positions

  5. #5
    Thorned Warrior Lord Sha's Avatar
    Join Date
    May 2008


    This would be great for all of those out there like me who have OCDs about this sort of thing.
    Free Tibet!
    Quote Originally Posted by slammer2999 View Post
    String him up by his gentles Sha

  6. #6
    Natarian Knight t7seven7t's Avatar
    Join Date
    Aug 2008


    How would the swap work? It could make the game slower with extra files needed to download to display the page.

  7. #7
    Thorned Warrior
    Join Date
    Aug 2007


    Quote Originally Posted by t7seven7t View Post
    How would the swap work? It could make the game slower with extra files needed to download to display the page.
    The cost to display a page is not going to be modified.

    The server allready memorate the position of each building for every town.

    This is a good ideea. When you have 30 villages is very hard to make a party for exemple in every village. You have to find Town Hall in 30 different villages.

  8. #8
    Natarian Knight al3jandr0's Avatar
    Join Date
    Jan 2008
    Wisconsin, USA


    This is a good idea... I always hate it when I have to search around for things because they arent in my normal place...
    This post has been carefully reviewed by al3jandr0. It is therefor certain to be both insightful and witty/clever. This post is my gift to you. Enjoy your enlightenment.

  9. #9


    Quote Originally Posted by t7seven7t View Post
    How would the swap work?
    See above post.

    Quote Originally Posted by t7seven7t View Post
    It could make the game slower with extra files needed to download to display the page.
    The only additional costs would be programming the pages/scripts to do the Swaps and the additional page loads when actually doing the swap(s).

    Unless I miss my guess, When you build a town it has predefined a number of "slots" 1 per build location and one per res/field. When clicking on a "building" you're actually clicking a slot which holds a link to the building in question. So "swapping" buildings really is just swapping the link identifiers cintained in the slots.

    The biggest "trick" would be to make the swaps Atomic/Synchronized so you can't get a half swap completed. Otherwise cheaters would swap a completed structure with an empty slot and force it to fail half way through -- Cloning the "structure".

  10. #10


    Wouldn't a template be hard becuase of the variety of buildings that a village may or may not have (i.e. the village you try to apply the template to had a great barracks, template didn't have a great barracks listed). I think the manual swapping is a great idea though.
    KatetheGreat, s6 "the Big Apple".

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts