Section 8- The Roles of the 3 tribes during Endgame/What defenses do I put in a WW village?
Defense
Roman- The best Roman defensive unit that can be sent to the WW is the praetorian. The praetorian’s high infantry defense makes them the best infantry defender per crop used. Remember, WW’s need as much defense that consumes as little wheat as possible. Legionnaires should only be sent at a WW holder’s discretion since spearmen do a much better job defending against cavalry. DO NOT send any sort of Roman cavalry as defense! They are a waste of crop.
Gaul- Gauls should send both phalanx and druidriders to the WW. Phalanx are able to be produced extremely quickly and their good defense stats make them wonderful defenders per crop, while the druidriders make excellent infantry defenders to complement the praetorians. Haeduans should only be sent at the WW holder’s discretion because of potential wheat issues.
Teuton- Teutons should be sending spearmen, spearmen, spearmen. Also, Teutons should be the providers of scouts for the WW village because of their excellent wheat consumption versus the other scouts. Paladins should be sent only at the discretion of the WW holder, although they do help nicely against infantry, and a WW often sees several times more infantry than cavalry (remember, catapults and rams count as infantry too).
Hero- Your hero should be sent with your defenders to the WW village if your hero will not be part of a hammer attacking force. Any points you gain should be put into the defense bonus and then the defense stat of the hero if the bonus is maxed out. Remember though, your hero’s defense bonus
only applies to YOUR troops. Also, don’t forget to turn on the +10% defense gold bonus. Every little bit counts in a World Wonder village.
Offense
Roman- Roman hammers should be composed of Imperians, E.C.’s, rams, and catapults. Roman troops are the best in the game, so a Roman should be able to provide a devastating hammer. Do not waste resources on E.I.’s unless there are extenuating circumstances.
Gaul- Gaul hammers should be composed of Swordsmen, Haeduans, rams, and catapults. TT’s generally won’t comprise a Gaul hammer, unless build time became an issue at some point.
Teuton- Teuton hammers are a little more interesting. They could be composed of Macemen, Axemen, T.K.s, rams and catapults, or just Axemen, T.K.s, rams and catapults. The reason for this is that Macemen can be built extremely quickly. In a lot of ways, the limiting factor on hammers is their build time and not their wheat consumption because of farming and the NPC merchant. If a Teuton were to build Macemen in a Great Barracks and Axemen in a regular barracks, they will be producing more attack per hour than if they just built Axemen. However, it does create a significantly larger wheat strain than a pure Axemen hammer would create, so choose your hammer composition wisely.
Hero- The hero should obviously have a maxed out offensive bonus. The raw attack power is a minimal boost to the overall strength of the hammer, but every little bit can help. Also, don’t forget to turn on your +10% gold bonus when attacking a Wonder. The +10% could be the difference between lowering something 3 levels versus 4 levels, which is potentially huge in a WW race.
I wish you the best of luck in your Endgame endeavors and hope that this guide was not only informative, but gave some insight into how the Endgame works. Although some people may say that I have given out too much information, my hope is that the .com server Endgames will become increasingly competitive and fun for everyone.
The End
*All credit for this guide goes to
rin_tin_tin.*